How I'd Build a One-Person Business (If I Started Over in 2026)

business
solopreneur
startup
indie-hacker
2026
A practical guide to building a solo business in 2026 - focusing on distribution, boring problems, and sustainable revenue over vanity metrics.

TL;DR

The easiest way to build a one-person business in 2026:

Most people fail because they start with ideas instead of customers, overbuild technically, and underestimate marketing.

Download the full transcript (SRT)


Step 1: Start With Distribution, Not Product

Product-first thinking is backwards for solo founders. Decide where attention comes from first, then decide what to sell.

Viable distribution channels:

Key insight: A mediocre product with distribution beats a great product with none.


Step 2: Pick a "Boring" Problem People Already Pay For

Avoid:

Look for:

Ideal problems:

If people are already paying, demand is validated.


Step 3: Build a "Wedge" Product

Do one job extremely well. Don't build platforms or ecosystems.

A wedge product:

Examples:

The smaller the scope, the faster the revenue.


Step 4: Sell Before You Build

Pre-sell whenever possible using:

Goal: Validate willingness to pay, not compliments.

If nobody pays upfront, the problem is either not painful or not urgent.


Step 5: Price Higher Than You're Comfortable With

Most solo founders underprice by 5-10x. Time is your scarcest resource.

Prefer:

Avoid:


Step 6: Build for Maintainability, Not Scale

You don't need:

You do need:

A boring monolith is a feature, not a bug.


Step 7: Automate Support and Operations Early

Anything repetitive should be automated:

Use good docs, clear UI, and strong defaults. The goal is to avoid becoming customer support full-time.


Step 8: Content as a Long-Term Moat

Content compounds. One video can bring users for years.

Talk about:

You don't need to be an expert - just slightly ahead. Authentic, practical content beats polished marketing.


Step 9: Ignore Vanity Metrics

Don't optimize for:

Optimize for:

A business with 500 paying customers at $20-30/month with low stress beats most "startup" outcomes.


Step 10: Aim for Leverage and Optionality

The goal is not a unicorn. The goal is:

A good one-person business:


Final Mental Model

Distribution → Problem → Payment → Product

Small, boring, profitable beats big, exciting, fragile.

If starting over in 2026: